Long duration item case, it will resume specific progress, for example, if there were a item has it's duration would be 1 hour, and offlined about 30mins, and next log-in, it'll start from 50% of progress without earned any money.But, actually, some case of long duration item wouldn't fit to them.so the calcluation would be like belowĮarned = _.sum( businessItems.forEach(item => backgroundedTime/durationOfItem * revenue) ) let each business item have it's duration and earnable revenue. I should have to re-organize interfaces and logics several times for handling offline revenue. Make a logic of calculation of the earned moeny when offline state Link to to the hosted application if applicable.Trade-offs you might have made, anything you left out, or what you might doĭifferently if you were to spend additional time on the project.Reasoning behind your technical choices, including architectural.hether the solution focuses on back-end, front-end or if it's full stack.Description of the problem and solution.Write your README as if it was for a production service, including:.Server component: Creating a full-stack app.Extra features: Going beyond MVP functionality.Visual polish: Beautiful design and/or graphics.We expect you to put focus on at least one of the following topics:.The UI can be anything: Visual, textual, even a fullscreen CLI works.Must be built in a dialect of JavaScript: ES5, ES6, ESNext, TypeScript.The implementation should have several business types to choose from.When you close the game, next time you open it, you should see the money that your businesses made for you.Hire managers, so that money is made automatically.you click on a business and in a certain amount of time you get money – see web implementation above) Requirementsīelow is the requirements list that had been requested, and display result with checkbox.
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